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by Marat Fayzullin

While working on computer emulators, I have written a bunch of stuff that may come useful to those who do not like to reinvent the wheel every time they reinvent another bicycle. Below, you will find tools and libraries used in writing and debugging emulators, as well as a collection of useful documents, starting with an emulation how-to.

News

On October 27 2008, I have released the updated EMULib library with Unix and Maemo support.

The new EMULib adds several image processing functions, nowmoved into Image.c, disk image processing functions (FDIDisk.c and Floppy.c), NetPlayand networking functions (NetPlay.c), and the emulationfor new chips: WD2793 and uPD765 floppy disk controllers, Konami's SCC sound chip, C93xx serial EEPROM, etc.

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Later, I intend to implement the same EMULib API for Unix and probably other platforms. let me know if you wish to help.

License Terms
  • You can use these resources for any non-profit purposes, as long as you make a proper reference to me.
  • You cannot use any of these resources to gain profit. This includes using them in commercial projects, putting them onto companion CDs, etc. If you want to use my work in a commercial project, please, contact me to negotiate the terms.
  • You cannot distribute these resources yourself, through your own WWW or FTP sites, even if they are non-profit. It is ok to have them as part of your non-profit software though.
  • If you use my code for your own project, please, let me know about it.
  • The above license terms are incompatible with GPL. Thus, you should avoid making the source code from this page and any derived code part of a GPLed project.
HOWTO: Writing An Emulator
This is a little guide I wrote for those who want to write a computer emulator, but are not sure where to start. A lot of people asked forthis kind of information. Watch out for more changes and additionsto this document.
Nintendo Entertainment System Architecture
This is a document on the NES/Famicom hardware written in the courseof development of iNES emulator. Since then,I expanded it, made some corrections, and converted everything intoHTML for easy navigation. Watch out for more changes and additionsto this document.
Nintendo GameBoy Architecture
This document covers the Nintendo GameBoy hardware architecture.I wrote it when developing the Virtual GameBoyemulator. As the document has not been updated in a while though, it does not cover a lot of things, such as Color GameBoy extensionsand various add-ons like Super GameBoy, Pocket Printer, etc.
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Z80 Portable Emulation PackageAugust 17 2007
6502 Portable Emulation PackageAugust 17 2007
This is the portable source code for my Z80 and 6502 emulation cores. They are used in my projects, such asfMSX, MasterGear,ColEm, Speccy,and iNES,as well as by other people:
  • Z88DK cross-development kit for Z80-based systems by Dominic Morris
  • 80x86-optimized Z80 core and other projects by Marcel de Kogel
  • Microcomputer Design course in the University of York by Don Goodeve
  • Z80 part of the Genesis emulator (GenEm) by Markus Gietzen
  • Atari7800 emulator by Markus Gietzen
  • Canon X-07 emulator by Jacques Brigaud and Jerome Vernet
  • PCEngine emulator by Jens Ch. Restemeier
  • Rygar arcade emulator by Jean-Marc Leang
  • MAME project by Nicola Salmoria and Co
  • Amstrad PCW emulator (Joyce) by John Elliott
  • VZ300 emulator by Guy Thomason
  • Space Invaders arcade emulator by Glenn Neidermeier
  • Game Decoder by Glenn Neidermeier
  • NES emulator (xNES) by Nicolas Hamel
  • KC85/4 emulator by Torsten Paul
  • TestBench by Tom Bampton
  • NES and PCEngine emulators by Bero
  • PCEngine emulator by Olivier Jolly
  • Amstrad CPC emulator by Ulrich Cordes
  • ComeBack64 port to Unix by Domenico Dato
  • MacTX Memotech MTX512 emulator
  • TIKI-100 emulator by Asbjoern Djupdal
  • FunnyMu FunVision emulator by Paul Hayter
  • Dapple Apple ][ emulator by Steve Nickolas
  • Toy Commodore PET emulator by Steve Nickolas
  • FM-7 emulator with CP/M-80 option card by Yasunori Shimura
  • NeoPop NeoGeo Pocket emulator (sound subsystem)
  • FreeNES NES emulator by Samuel Bronson
  • ZX Spectrum emulator for Sony Ericsson P900 phones by Alfonso Martone
  • Z80 Disassembler ported to Mac by Erik Huizing
  • Wilderland ZX Spectrum emulator
  • RunCPM emulator by Marcelo Dantas
  • etc.

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EMULib Portable SourceOctober 27 2008
EMULib Documentation(for the April 21 2002 version)
EMULib contains the emulation code for various support chips anda library of some widely used machine-dependent graphics and soundfunctions. Currently included:

All sound emulation libraries and the MIDI library use the same standardized API. Most of the EMULib source code compiles with any reasonably functional C/C++ compiler. On Windows and MSDOS, you may want to use the freeOpen Watcom C/C++compiler.

EMUTools SourceNovember 30 2001
EMUTools MSDOS BinariesNovember 30 2001
EMUTools Maemo BinariesOctober 4 2008
EMUTools Documentation
EMUTools is a bunch of utilities, which can be helpful when writing,debuggin, or using emulators. In the past, I bundled some of theseutilities with my emulators, but later decided to gather them all into astandalone package. Currently included:

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© Copyright by Marat Fayzullin